Senior Live Ops Designer
Spectarium · Leamington Spa, UK · Oct 2025 to Present
Designing and balancing systems for Myths, a multiplayer hack-and-slash ARPG built in Unity on the Metaplay backend.
- Designed and balanced core gameplay systems including combat, itemisation, and progression-gated content.
- Built internal data tooling to make design data-driven, specifically a robust balance tool built with Claude Code.
- Built an analytics stack end-to-end using Claude Code to assess retention, FTUE funnels, economy, and live churn drivers.