Curriculum Vitae

Dan Pearce

Senior Games Designer | Monetisation & Systems Specialist

Leamington Spa, UK · dpearce823@gmail.com · (+44) 07791 682382

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Summary

Creative, data-driven game designer with 14+ years' experience in mobile and console games. Expert in systems design, game economy balancing, and LiveOps monetisation strategy, with a strong track record of delivering features that drive engagement and revenue. Proven ability to lead design teams, collaborate cross-functionally with developers and artists, and iterate based on player feedback and analytics. Passionate about creating immersive experiences.

Areas of emphasis

  • Free-to-Play Design & Monetisation (IAP, Ads, Subscriptions)
  • Game Economy Design & Balancing
  • AI Workflows: rapid tool creation & prototyping
  • A/B Testing & KPI-Driven Iteration
  • UX & UI Flow Design (Wireframes, Prototypes)
  • Unity & Unreal Engine
  • LUA, JSON, Visual Scripting
  • Systems & Progression Loop Design
  • LiveOps: Seasonal Events, Retention Strategies
  • Mentoring & Cross-Discipline Collaboration

Experience

Senior Live Ops Designer

Spectarium · Leamington Spa, UK · Oct 2025 to Present

Designing and balancing systems for Myths, a multiplayer hack-and-slash ARPG built in Unity on the Metaplay backend.

  • Designed and balanced core gameplay systems including combat, itemisation, and progression-gated content.
  • Built internal data tooling to make design data-driven, specifically a robust balance tool built with Claude Code.
  • Built an analytics stack end-to-end using Claude Code to assess retention, FTUE funnels, economy, and live churn drivers.

Lead Games Designer

Electric Square / Lively · Leamington Spa, UK · Nov 2022 to Sep 2025

Leading design across multiple mobile F2P projects, working directly with clients and internal teams to deliver engaging systems and monetisation features.

  • Led prototyping sessions to align gameplay with player motivations and business goals.
  • Designed core systems including progression, economy, and monetisation mechanics.
  • Delivered pitch decks and design documentation to win new client projects.
  • Mentored junior designers, encouraging best practices across feature design and documentation.

Senior Games Designer

Third Kind Games · Leamington Spa, UK · Nov 2021 to Nov 2022

Designed and implemented systems for Blankos Block Party, focusing on blockchain-integrated features and player economy.

  • Created and balanced seasonal reward passes, improving retention and conversion.
  • Iterated on gameplay systems based on player feedback and analytics.
  • Collaborated with developers and analysts to implement metrics and track performance.

Senior Live Ops Designer

Lockwood Publishing · Nottingham, UK · Apr 2019 to Nov 2021

Directed monthly event content and monetisation strategies for Avakin Life, a large-scale virtual world mobile game.

  • Designed and launched multiple content drops and developed ongoing event monetisation strategies.
  • Created LiveOps tools and A/B tests that enabled faster iteration and deeper user insights.
  • Increased user engagement and revenue through data-informed content planning.

Games Designer

Hugo Games / Fuzzy Frog · Nottingham, UK · Feb 2018 to Mar 2019

Led level and event content design for Doodle Jump Space Chase.

  • Defined the content design pipeline and created tools to streamline production.
  • Developed seasonal and narrative-themed events to drive engagement.

Games Designer (Contractor)

Oysterworld / Holdbrand Ltd · Cardiff, UK · Jul 2015 to Jan 2018

Technical Game Designer

Wales Interactive · Cardiff, UK · Dec 2012 to Jul 2015

Education

BA (Hons) Computer Games Design · 2.1 · University of South Wales

What people say

Dan is an amazing designer with great technical skills! I was very impressed by his drive and hard work. He is not afraid to push the boundaries to get great experiences for the players. Especially his analytical skills which are very good and support design decisions and iterations!

Sina Jafarzadeh · Lockwood Publishing

During our time working together, Dan helped create and oversee the implementation of many systems but had ownership of the game's concurrent Events, monitoring their progress and balancing rewards, economy, and difficulty accordingly based on metrics he helped implement into the game. Dan was an asset to the team, and I hope to work with him again in the future.

Kev Harrison · Fuzzy Frog